![]() ![]() Notice my brave Naval Infantry leading the way. Russian AT gun moves up to the stream, while infantry rush across the bridge. Three Russian infantry groups in the open, and one in the woods top right. Here the Russian tank has reached the ford, while the AT gun approaches the bridge. Because I was using a bigger table than the 3’ by 3’ that OHW calls for, I doubled the movement and range distances. Blue (German) get 1 tank, 1 mortary, and four infantry. For them I rolled 1 tank 1 AT gun, and four infantry. I added some fields because the poor old table looked so naked.įor this battle I decided that my 20mm WW2 kit would make a nice change from the medieval battle I tried last time with OHW. Besides the river with the two crossing points, the only terrain items Neil calls for are a hill SW and a forest NE. The objective at the end of fifteen turns is for one side to control both the bridge and the ford. Red and Blue both get six units, determined randomly. ![]() I tried an early scenario (#4, I think) where both Red and Blue start off the board, with a river in the middle. The executive summary of my thoughts as processed through my many biases: great scenarios, but only ok games. I’ve had my second chance to take Neil Thomas' One Hour Wargames out for a test drive. ![]()
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